|If you don't watch this flik every year, the communists win.|
Alpha Blue being advertised. Like all the space-ship laden sci-fi movies that came out after Star Wars, this game and its settings strives for sleazy sci-fi as well. It is a wonderfully crafted product. I like its ship combat rules. It's artwork is wonderful. The scenario towards the end has some great pacing complete with an intriguing map.
I still wonder why this book is its own game though. This work can easily be anybody's after 10pm sci-fi event setting for almost any RPG system. If one is looking for the space sexy tease of Lexx and wants to even delve into the more graphic fantasy of say Flesh Gordon or 2001: A Sex Odyssey. As a campaign though, most of the specifics would come in handy in the background.
In terms of rating it, I'd call to it a Loch Ness. Bigger than a Big Foot, very close to the size the of King Kong, it just doesn't walk on its own.
Just as of last Saturday, I found Scott Malthouse's Somnium Void. Now I have been watching the author post his notes on this setting for his USR (the Unbelievably Simple Roleplaying) System for a few years now. Full disclosure we work together from time to time. I am not the world's biggest fan of the USR, but if he keeps coming out with settings like this one, I am totally going to keep buying them, even run a session or three. Void is more like Battlestar Gallactica (original or new) or Dune in scope than say a full-out gonzo universe like Star Wars. The writing though is beautiful, despite a couple editing slip ups.
The premise will remind the reader of the works of A.E. van Vogt or Samuel Delany, but the character "Archetypes" are pure space pulp. There is definitely some "hard sci-fi" here, though I doubt Malthouse was striving for anything but a good setting for drama and imagination exploration. My initial rating on the work is a King Kong. This may change as I am able to reflect upon it after the first reading.