Friday, May 29, 2026

T&T-is Rules Drafts

 If you need outside ideas for your own creative process, feel free to actually type mine up. By the way "T&T-ish" is a campaign name for a high (higher) fantasy feel not the concept behind the rules being developed. 





Saturday, May 23, 2026

The T7T-ish Campaign: the Piltdowner

When Cyclops demanded that the world is HIS, the World responded with less than enthusiastic response. Thereupon, Cyclops not only endowed onto that planet the cyclpsi and trolls, but included many lesser (in statistical measures) beings. Piltdown man, also know as the Piltodowners, are one of those species.Already at war with the humans, dwarves, and elves, things were getting tight. So the one-eyed god in his failed claim to to all around him, let this particular instance rest. He, Cyclops, might be wrong.
  Regardless of how things might turn out, Cyclops made sure to leave his imprint on the World. First came the Ogres, along with the angle's mortal off-spring, they were called seraphim. They and Cyclops, himself would see the mortals around them and covet them. This, of course, would lead to more off-spring. While everybody knows of the connection of the Og to Cyclops, few know that the Piltdowners species are his grand children. 

 




The Piltdowner

  Physically-speaking they are only the size of a human child. They as strong as a grown adult of that mentioned species. Hair grows in all the nooks and crannies of their bodies, it isn't common, though,  on the heads and faces. Like most human-like species, they like to build cover to shelter them when they don't have a shallow cave-- they are wary of deeper ones as well they should be. Like their grandfather god, they are not subterranean beings.
   The "downers," as they are often called, are not exactly dimwitted or stupid. They are though challenged when it comes to figuring out stuff that the rest of the world around them have already figured out. For various reasions, they would rather not adapt to figure out the rest of the world.
   They are genetically predisposed towards obeying any ogre that is near them (MEN at 30 to resist).

They can be very stealthy.
     +5 to PHYS when sneaking.

Their perception is amazing. 
     +5 to LUCK when awareness matters.

The problem is their constitution.
   -10 the any health check. 



Saturday, May 9, 2026

The T&T-ish Campaign: Player-Character Origins Outlined Starting Point

 My Summer through Fall Swords and Sorcery campaign is going to be awesome. So of course, my rules system is going to be first fast, then descriptive-- that means that I am going to be using my T&T-derived (REV Bat) rules instead of D&D plod along using whatever edition.

Here's the "races" available to PCs:

Balds:
As old as the sky, but prone to habits.
   Gnomes- Garden keepers gone wild. You also know a thing or three.
   Kobalds- Live in that cave already, the sun is not your friend. You're tough even when burning into a reptile. 
   Pecks- Goblin out with your looks, you can cook-- err um, "cook" means "skills."

Elves
    As a species they are older than the sky. As Player-Characters you aren't so shabby either.

Humans
    Whatever. You know you're going to be the greatest at whatever already.

Leprechauns
    On other worlds you're a king. Step off if you want, at least one hundred paces away at that.

Og
    You're not a Neanderthal, you are the off-spring of Ogres. 

Piltdowners
    You're the grandchildren of Ogres. That is whether or not you want to be.