Saturday, January 27, 2024

Oh yeah, Spacers: 180°

In 1997 I really never planned to work with D20, but now? Wow.

I apologize. Yet another edition of Spacers(TM) has been released. My little sci-fi niche for nuts and bolts (and whimsy) just won't leave me be. Blame Bernard Assif, Ben, for encouraging me. He became a co-author as well as an editor. I've actually become a co-editor as well as an author. I just bet the man is wanted for crimes against complacency in Belgium or some other place. Seriously, his love of gaming and roleplaying is a treasure that anybody in the hobby would do well to emulate.

So Spacers has moved past 2d6 mechanics and venturing into D20 and its accompanying polyhedrons. Spacers: 180° is out. Still there is a lot of "winging it" because this OSR-style roleplaying game is not afraid of using the other dice that make up the term "polyhedron." It fails to incorporate odd-sided dice, that games promising to be "gonzo by design," so it's not that daring. The dice we do use are going to be used.

Types have become "Classes." Four of them. The Scrapper, the Spacer, the Solver, and the Synthesizer. With that last one, I think we've mastered the tropes needed for a good start for space opera. Thank Ben for the Synthesizer, I'm not that hip. Then there is the player-Character with psychic abilities. All things Psychic may just take over that Character's role. Quick note, it hasn't happened yet since 1997-- Even psychics still have to turn wrenches in Spacers-Verse.

For all the pressure on him to do otherwise by, well, others; Ben, has helped define how narrative Spacers rules should be focused. While the Playtest edition of Spacers:180° is out, the rules that will be added will hopefully be helpful not defining.

1 comment:

  1. Thanks Tom for the Spacers vision and the nice words! It is an honor and a super-deluxe thrill to be involved in the next generation of Spacers RPG.

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