True enough, my Tunnelhacks come from about an hour's worth of writing up randomized tables.
It's not about half-attempts at improvisation first off. I not only use the random charts to make the tabletop more exciting to me as the GM, but it also helps me explore vast areas of very large campaign areas without going into too much detail and printing expenses. As I write down a table and the sorts of terrain/ encounters come to mind in a quick list form, a bigger map starts to work itself out in my head. A lot of times, I am tempted not draw a map, just ask Christi Crab, and try to make the potential GM have to go deeper into the narrative of the scenario. But with some thumb pulling, I usually come up with a map, so the audience can point to someplace, roll a die or two and then say, "When you get to here, you see... ." But that is as far as I go.
I generally do not do all chart scenarios. I feel the need to have some pretty complex narrative to help keep up a pretty atmospheric approach when I move to the random charts. I've heard from a couple people, four really, who have actually ran my scenarios, that they felt that is indeed a common effect as they got to those points in the adventure as well.
And my list themselves are pretty full of wordy descriptions of characteristics of the area or say abilities of the creature being encountered. This of course is the occupational hazard of T&T, in that the GM has does not have cookie cutter bestiaries, while at the same time it is the treasure of the system as well. This also helps me later if I decide just to go with a narrative, by having a lot of the wordage worked out, if I decide to go with a scene-driven (railroad car) approach to the session; maybe throw in a few openers and then transitions, wallah! I already have pages of text and color to work with.
Of course playtesting is important to make these things work. At the same time, playtesting with the cat when you should be writing can be more hindering than helpful.
I guess the difference is is that my Tunnelhacking matrices and sandboxed prearranged elements is that it isn't about the abbreviated list being the tale, but the tale being the framework for the abbreviation.
While I have read most of your stuff, I don't think I've really run anything specifically written by you. My only experience with your TunnelHack system has been Perrry's example in The Ephemera Furnace. I thought it worked well in that adventure, so I will be eager to see how it works in a broader context.
ReplyDelete"Die Wald" in Kopfy's Caverns has some of TunnelHack charts, if I remember correctly. It's a quickie made for about four hours of play, if I remember correctly.
DeleteYou keep writing TunnelHacking but all I could keep thinking of was GoogleWhacking. :) -Taran Dracon the ORC
ReplyDeleteI had to research that term Ben. You're too hip.
ReplyDelete