Actually it should be the Wobbleship, and it was first called the Wobble Machine. It's been more about the folks and not the vessel. It started out with the introductory scenario for WHAP!, a set of rules written mostly to make rules for adventures being written by Mike Larsen for my game, SPACERS(TM), which was not designed to used for "steam-punk high adventure" as he called it. I couldn't get WHAP down to one specific time period of technology, and I couldn't get straight steam punk because it'd require being overly specific in the rules. I just wasn't feeling that. So I went with a broad timeline of actual history, at least according to wikipedia, and play sessions would pop up from then and when they would.
I, as a player, got to go from 19th Century New York to far eastern Russia in Mike's steam punk games. I explored the Congo between the World Wars. Ken St Andre popped in with dinosaurs popping up in the middle of a dime Western. Then in 2012, Robin, would have the Wobble Machine, from "The Wobble Machine" scenario, show up and take me as a player to her Qalidar, which is beyond space and time, I think, with "Any Port In a Storm." The dimension traveling vehicle had grown from its bus-sized interior into a full barque complete with its original pyramid-headed crew, but much trippier in their own design as well.
It is from here, where Wobble comes from. "Wobble" is going to be my space and time traveling role-playing pieces. It is where my players' characters will bump into strange and alien worlds. Not in a rocket ship or walking around with a sword and shield. Well, thinking about it, even if they are in space or are carrying medieval equipment. Other folk's space and time traveling works will be bumped into as well. I want to explore the games of Qalidar: Resistance and The Time Shredders. There will also be plenty of my own pretty abundant, if prosaic, creations as well.
Parts of the backgrounds will be posted here. Stay tuned.