Wobbling is a good thing
I am work on the final revision of an RPG game that I have said that never really liked. That said, sitting back and looking at the work that I keep on doing, it works. Add in about nine years of play-testing scenarios,. Then swish around a few illustrations and graphics, Ultimately, you will have a finished product.
I have a couple half-way complete projects that I hope to get out before I die. I'd also like to make sure that my game system makes sense. At the same time, I need folks willing to play with me. Luckily, I have the personal level covered. On the other hand, I am dealing with good GMs that have stories to work out. At the same time, I have a couple of assume GMs. Below is my LOTFP notes from a GM that approved my maps based off of his narrative.
Old School Gaming is Naval Gazing... Leading to cancer.
Okay, I only have 3.16 examples to explain this you, dear innocent reader. So let me try to explain.
I've played exactly 10 sessions of Dungeon Crawl Classics and more than a handful of whatever else claims to be OSR. I have just recently been to Geriatric Con Cheese Curd edition. I have also played in someone's revision of TSR Gangbusters. In all but three situations I have not only dealt with sullen GMs, mostly that Gangbusters guy, not willing to deal with creative players, I have played with petty players. I have dealt with the animosity of players harboring favor from arbitrary rules that want to define success as scared people turning multiple pages to do something like "118 points" of damage to player-characters that have six points to their vicarious existence. They back bite their fellow players and run away from challenges.
Let's look at this logically. Okay you have systems that encourage statistics to govern the average PC to perform illogical feats in order to become recognized personas in an under-scripted saga. This saga requires your Character to be both the protagonist and the butt-monkey to on-going story in front of it. In about a decade, and 47 of your best efforts to attain 3rd level, you get to be apart of a glorious story. Ayup. That's how it goes. If you're looking at things from 1000 years in the future.
Every role-player is about character advancement and dealing with situations that they don't deal with daily. So what does being a turnip farmer awaiting death at some chance to die in a bit of random goo based solely of rules lead to? It might fulfill some asshole's desire to be in control of squat. At the same time, both sides of these participants actions lead to seclusion from hope of dealing with anything new.
|NOT the "sullen" GM, instead a great one who is just wrong.|
I learned this because a friend from out of town wanted to play with a fabulous DCC group here in Cleveland every Thursday night. We almost killed them all with 0-level characters that none of my group really took seriously.
Alien Sightings beyond Arcturus!
The bright spot of dealing with the "Old School" crowd was that the next night was scheduled for me to GM something. I rolled a d8 to decide among my preferred games. I showcased my Spacers (TM) RPG. Everybody, all five of us, had a great time. It was nice to play for about three and a half hours and tell a story.
Every time at the tabletop is a victory, despite the OSR crowd.