
So if you, seated reader, have been reading my inane babbling here at this blog for a while, you know that I am planning on releasing a major
Spacers(TM) work and I have been doing so for quite some time. The news on that is that I gone from being a serious amateur astronomer back to being an RPG writer again. That means that I feel that I have enough information on some of the more recent news about stars and planets from such sources as the Kepler telescope and the Wide-Angle Search for Planets (WASP), to start working on the role-playing stuff for my sci-fi setting to end all sci-fi settings.
And actually it is not a setting, it's
settings. If you've played in more than one Spacers sessions, you noticed that I change up the tone and milieu each game. I suppose as a GM I am used to having to change gears to explore whatever is being talked about from one sci-fi movie to the next. Its like five settings. It may be more, because I am working them one at a time and not reading ahead. Just working with what I thought was cool four years ago because I was pretty clever back then, as well as now and even better read and viewed. So whatever deconstruction that I did I'll just play a technical writer to my ealerier inspired self. Hey it's working, don't judge.

So remembering my overall story lines, the campaign material goes from a "close orbit saga" where the Earth and Moon are looking at Mars. I am hoping for a
Space 1999 meets "Johnny Mnemonic" feel. There is always room for
2001: ASO and some
Road Warrior worked in. Then there is the solar system-wide setting it gets more than a little retro because that was my first Spacers line of scenarios. Then there is the slower-than-light, maybe not, colonization period where creature feature
Alien,
Aliens, and merchandising as well as works about colonization of distant planets and remote biospheres like
Solaris or a new film by DUST productions
Prospect. For the
Star Trek,
Battlestar Galactica, Buck Rogers, Starship Troopers set of mind that I get into I work in a FTL and phaser-shooting mega-vessels with national entities spanning lightyears, complete with naval-like dynamics and alien species used as metaphors for modes of behavior. Finally I get into "high sci-fi" or spherical fantasy, where
Star Wars,
Farscape, Larry Niven's "Known Space" works, and
Flash Gordon serials occur.
Okay enough yapping. Back to the sub-light setting... .
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