Saturday, January 11, 2025

The Non-Start to 2025's Spacers: 180°

 

Scenario The 812 War (1-2501):
So
the Arcadia is in Earthspace. “Earth space” doesn’t just mean species from Terra are dominant, it means these are the homeworlds of all Terran species. Like 99% of those are humans, but there are Chimps and Dolphins (Nu-dolphins) as well as some dogs and cats that are considered sentient citizens of these territories.

Alezander Delu is here because he has a genetic disease known as DULcina-167. It was a control measure worked into clone broods on Mars back in the Bad Old Days. The Spacer now knows his family on the red planet has been lying to him. He also needs the remedy for it.

Meanwhile,
Nextremi 37 seems to have had an incredible effect on Arodda (NPC) the Crig Hive-Queen of Wise Key 27. Last seen test driving the space vessel with Punches Pilot an UnbeliebaBot (very human-like android). She is being sought by the Crig General Space Jo who is under secret orders by his Matron. 

Gal Qixtar, the spy for the Kodoan 7th Federation of the Devvah species, is tasked with reporting on the Pannee invasion and to make things harder for either the Earthers or them, or both. His crewmates know that he’s a spy though. He finds it hard to mess with his Earthspace companions.

The paying passenger,
Stewart Average-Size wants to get to Mars. He’s been rather enjoying the work that the Arcadia has been giving him though.

Defined the
Gift 11 Rebellion- The warship Gift 11 was supposed to start raiding Earthspace settlements around the Flat Point from Procyon to the Sol system, currently one lightyear away from Neptune. Instead, Gal Qixtar knew the ship’s Captain, at least the Crig’s Captain, Space Joe and was able to convince him to mutiny and join Earthspace’s defense forces.

Explored
Karen Complex
A forty-mile long and ten miles in radius cylinder made up of over one thousand individual space stations. It is magnetically tethered to be at the middle point between Pluto and Charon. The gravitational variations move massive structures that act like pistons which supplement the heat within the enclosed structure.
Speed 10
Maneuver 5
Offense 65
Defense 1990
Armor 200
Notes: Inside the casing is a group of Spot Stations, some 1,060 of them. This includes the Omega Station, one of the Oort Corps HQs for the transneptunian regions. The Complex while very sturdy relies on a medium-sized navy as its main source of protection. The TNO Command’s “Battlegroup Cerebus” specifically.  


Introducing:
Odo Maximus a very accomplished Crig of the warrior caste who is sent to find Nextemi and protect her, just like his commander Space Joe.


The Crig Princeling, Space Joe

Thursday, January 2, 2025

A World a Week: Still Around If In the Background

 Some Gonzop notes



Boon Vs Racoo


Boon- Descended from baboons. The most dominant species in a lot of the known world. Prone to rage and violence. Their sharp teeth and strong claws make them rather deadly but really bad at handling Old World artifacts.

PHYSICAL plus 10
2D+2D for hand and bite attacks.
MEN SR at 15 not to rage out.

Boon PC notes:

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Catter- Cat humanoids. Somewhat asocial as a species, these are not “lion people.” They are more like panther people. They are not blessed with “Coo Mitts” and have a hard time with Old World artifacts. Many would rather be comfortable than fierce because they are themselves Old World artifacts according to their lore.

PHYSICAL plus 5
LUCK plus 5

2D+2d3 for hand and bite attacks.
MEN SR not to start hunting.

Catter PC notes:

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Gunbun- Kind of a rat and rabbit mixed together humanoid. Very adept at living on the land around them. They can adapt quickly to new surroundings, but Old World artifacts are a bit hard for them to grasp, literally.
Hearing, Smell, and Sight SRs all get +5
LUCK plus 10

3D Kick Attack or Defense


Quitch- Land walking squid. Very technologically advanced. Their life-suits help them use the Old World technology, but it is totally alien to them.

MENTAL plus 10

Quitch PC notes:

They are the second batch of their brood so must work hard to establish themselves among it and the colony overall. This one will be encouraged by the Brood Superior to become an expert of the Above Waters around them. They will be assigned special missions with which they will earn their esteem and status over time.

Racoo- Humanoid raccoon species. Tends to be more intelligent and civilized than most creatures, especially the Boon. Because of their peculiar-shaped hands, old world artifacts fit rather nicely

MENTAL plus 5

LK SR +10 when exploring old World artifacts

Racoo PC notes:

Skeeter- They call themselves the Cursed. Others call them the Curse. Mosquito-faced humanoids that must consume their weight in blood every week not to become mindless.

MEN SR at 15 not to be in blood lust

Skeeter PC notes:

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Locales

Plunge
One of the exploration bases for the North Flow Quitch. It is becoming large enough to be considered a colony though it is in fresh water. There are the appropriate materials to keep the residences and Life-Suits salty and fresh enough to be mostly comfortable. Still seen as a backwater among the nation.

Kewl Stuff:

It’s underwater!

High tech.


Charg Valley

The antique shop by the river

Kewl Stuff:


Sland Hills

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Kewl Stuff:


Lab Settled

From the Pier to Nowhere up to the Rain Gutters

Kewl Stuff: The Last Human (Lich)