Some Gonzop notes
Boon Vs Racoo
Boon- Descended from baboons. The most dominant species in a lot of the known world. Prone to rage and violence. Their sharp teeth and strong claws make them rather deadly but really bad at handling Old World artifacts.
PHYSICAL
plus 10
2D+2D for hand and bite attacks.
MEN SR at 15 not
to rage out.
Boon PC notes:
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Catter- Cat humanoids. Somewhat asocial as a species, these are not “lion people.” They are more like panther people. They are not blessed with “Coo Mitts” and have a hard time with Old World artifacts. Many would rather be comfortable than fierce because they are themselves Old World artifacts according to their lore.
PHYSICAL
plus 5
LUCK plus 5
2D+2d3
for hand and bite attacks.
MEN SR not to start hunting.
Catter PC notes:
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Gunbun-
Kind of a rat and rabbit mixed together humanoid. Very adept at
living on the land around them. They can adapt quickly to new
surroundings, but Old World artifacts are a bit hard for them to
grasp, literally.
Hearing, Smell, and Sight SRs all get
+5
LUCK plus 10
3D Kick Attack or Defense
Quitch- Land walking squid. Very technologically advanced. Their life-suits help them use the Old World technology, but it is totally alien to them.
MENTAL plus 10
Quitch PC notes:
They are the second batch of their brood so must work hard to establish themselves among it and the colony overall. This one will be encouraged by the Brood Superior to become an expert of the Above Waters around them. They will be assigned special missions with which they will earn their esteem and status over time.
Racoo- Humanoid raccoon species. Tends to be more intelligent and civilized than most creatures, especially the Boon. Because of their peculiar-shaped hands, old world artifacts fit rather nicely
MENTAL plus 5
LK SR +10 when exploring old World artifacts
Racoo PC notes:
Skeeter- They call themselves the Cursed. Others call them the Curse. Mosquito-faced humanoids that must consume their weight in blood every week not to become mindless.
MEN SR at 15 not to be in blood lust
Skeeter PC notes:
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Locales
Plunge
One of the exploration bases for the North Flow Quitch. It is
becoming large enough to be considered a colony though it is in fresh
water. There are the appropriate materials to keep the residences and
Life-Suits salty and fresh enough to be mostly comfortable. Still
seen as a backwater among the nation.
Kewl Stuff:
It’s underwater!
High tech.
Charg Valley
The antique shop by the river
Kewl Stuff:
Sland Hills
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Kewl Stuff:
Lab
Settled
From the Pier to Nowhere up to the Rain Gutters
Kewl Stuff: The Last Human (Lich)
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