Friday, December 19, 2025

Star Tracks 2025

 For Spacer: 180 we've been trying styles of space-based campaigns. Of the three tried so far, the homage to Star Trek has been best suited for the group's norms. 



Session 1: Diversion to Drejj
Players-Characters:
Brett- Chief Syiak, Science Staff, Vulcan ( Kaalish)
Curtis- Tactical Captain (3rd in Command), Zorro "Captain Hawk" Halcon, Human
Robin- Rebel Sluggon, 2nd Sphere Psychic, Skit, yung-Sluggon
Summary:
On a routine patrol to Memphis Star in the Concord Federation, the USS Pacific was diverted to a desolate section of interstellar space by a distress call from a registered United Space (registered) star-freighter, GuppyWolf. The Pacific's Captain, Wilbur Q. Proust, led a Response Team, after objections by his Tactical Officer Captain Hawk, to save the vessel. Proust and his away group, all NPC cutaway scenes, would actually be dealing sluggon mind-pirates making them think that they were dealing with an omnipotent entity known as K leading them down various moral dilemmas of Earth history.
Meanwhile aboard the Pacific, the space marine and Syiak would be dealing with mun-Sluggon raiders boarding the ship, while a yung-Sluggon agent disguised as an Andorian sabotaged their endeavors. 
Skit, a Sluggon rejecting its species misuse of psychic abilities, making its livings as a black-market smuggler, its cruise-skiff Sittleblurr, seeing the Pacific  under attack by several small vessels but not responding, would attempt to contact the other PCs. Results would be marginal.


Session 2: Battle for the Pacific
Players-Characters:
Brett- Chief Syiak, Science Staff, Vulcan ( Kaalish)
Curtis- Tactical Captain (3rd in Command), Zorro "Captain Hawk" Halcon, Human
Summary:
The Pacific was being boarded by about dozen very small vessels, but because many of the raiders were Sluggon mind-pirates, most of the Space Fleet members were unable to detect the incursions. Syiak and Captain Hawk would have to find the infiltrator in their midst to start to repel the boarders. The pillaging of the United Space Service DERP-class vessel would take a bit of time to get a handle on. Specifically, it was because of bad rolls.
Then when things were just about under control, Captain Proust and his Response Team would return to the ship with their lasors blazing under the mental hallucination that they were saving the universe from space-whale hunters. 


Session 3: The Trial
Players-Characters:
Brett- Chief Syiak, Science Staff, Vulcan ( Kaalish)
Curtis- Tactical Captain (3rd in Command), Zorro "Captain Hawk" Halcon, Human
Ben D'Tak Doctor of Dentistry, Gifted Psychic, Rigelian (Neptunian)
WilliamDr. Stuckinorbit Chief Physician (5th in Command) of the USS Pacific
Summary:
At Space-Base 36, Hammurabi, in the Gammon Sector, USS Pacific, is docked. It is at this very large, as in very, very, very large, space station the scenario took place. It is here for the trial of Captain Proust for the charge of Murder of Two United Space Fleet members, during events after the Battle for the Pacific . Despite a well stated plea on his defense by Chief Syiak before the episode playing out, the charges had to be dealt with. 
While all the players were ready for the trial, they had to deal Sluggon agents trying to set up assassination attempts on the three Judges of the proceeding. This went well.

Session 4: No Force Fields
Players-Characters:
Brett- Chief Syiak, Science Staff, Vulcan ( Kaalish)
Curtis- Tactical Captain (3rd in Command), Zorro "Captain Hawk" Halcon, Human
Ben D'Tak Doctor of Dentistry, Gifted Psychic, Rigelian (Neptunian)
Summary
Once again in the Dash-Dass system, the Pacific was there to serve a warrant on a group of USSA dissidents that were trying to provoke a war between the USSA and the Namo species-dominated Gorn Space. Suddenly the asteroid where the "Sovereign Citizens of USSA" were hanging out exploded. On the other side of the debris field was a Gorn gunboat. Our quick thinking starship crew noticed that the other vessel seemed as surprised as they were. Syiak using his science skills, notice that something moving at almost the speed of light had shot through the mass. He also noticed that his immediate boss, Lt. Janine Thurman was hot-- 'oh crap' was his thought. He was entering pahn farr.
Captain Proust would assemble a Response Team to board a shuttle and check out the debris field, he would be teleported away by aliens with heads that looked like poached-eggs onto another planetoid. There he and the reptilian-looking Namo captain were expect to fight things out. My dice rolling indicated neither NPC chose to do so. Once again Captain Hawk in charge of the ship, had to send out the Response Team, without him. D'tak would insist on coming. Of course the shuttle collided with the incredibly fast ship. Hawk  would barely get the Pacific out of the way. Syiak and Lt Thurman had slipped off into a work closet to do some biology. 
Aboard the wrecked shuttle, D'tak was the only survivor. He was able to make his way into the other ship. There he met the pilot, which we'll a roach person until I think of a better name. She could not fly the experimental vessel because of dental problems, her smart juice was mostly corn-syrup with hormones. Our space dentist made quick work of it, and was able to make it back the Pacific. Captain Proust was also returned by the Poached-Egg Heads(until I think of another name). Syiak and Thurman left the closet minutes apart from each other. Captain Hawk just sighed-- I'll have to focus on some action for him next season.


 

The game sessions are supposed to be episodic, often consisting of Characters that do not make it every time, and new people will pop in for just one time leading to "guest stars." The problem is for the GM and steady players is there each session there is a lot of administrative pauses for helping the new Characters get up to speed and whatnot. Still the Star Tracks campaign was the smoothest of our video sessions to date.


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