Saturday, May 9, 2026

The T&T-ish Campaign: Player-Character Origins Outlined Starting Point

 My Summer through Fall Swords and Sorcery campaign is going to be awesome. So of course, my rules system is going to be first fast, then descriptive-- that means that I am going to be using my T&T-derived (REV Bat) rules instead of D&D plod along using whatever edition.

Here's the "races" available to PCs:

Balds:
As old as the sky, but prone to habits.
   Gnomes- Garden keepers gone wild. You also know a thing or three.
   Kobalds- Live in that cave already, the sun is not your friend. You're tough even when burning into a reptile. 
   Pecks- Goblin out with your looks, you can cook-- err um, "cook" means "skills."

Elves
    As a species they are older than the sky. As Player-Characters you aren't so shabby either.

Humans
    Whatever. You know you're going to be the greatest at whatever already.

Leprechauns
    On other worlds you're a king. Step off if you want, at least one hundred paces away at that.

Og
    You're not a Neanderthal, you are the off-spring of Ogres. 

Piltdowners
    You're the grandchildren of Ogres. That is whether or not you want to be. 
    

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