My Summer through Fall Swords and Sorcery campaign is going to be awesome. So of course, my rules system is going to be first fast, then descriptive-- that means that I am going to be using my T&T-derived (REV Bat) rules instead of D&D plod along using whatever edition.
Here's the "races" available to PCs:
Balds:
As old as the sky, but prone to habits.
Gnomes- Garden keepers gone wild. You also know a thing or three.
Kobalds- Live in that cave already, the sun is not your friend. You're tough even when burning into a reptile.
Pecks- Goblin out with your looks, you can cook-- err um, "cook" means "skills."
Elves
As a species they are older than the sky. As Player-Characters you aren't so shabby either.
Humans
Whatever. You know you're going to be the greatest at whatever already.
Leprechauns
On other worlds you're a king. Step off if you want, at least one hundred paces away at that.
Og
You're not a Neanderthal, you are the off-spring of Ogres.
Piltdowners
You're the grandchildren of Ogres. That is whether or not you want to be.
Saturday, May 9, 2026
The T&T-ish Campaign: Player-Character Origins Outlined Starting Point
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