The last part of the work, from page 226 until its end at 385, is promised to be about Trollworld. Starting off with the authors' views on how to build worlds, using any system I think, to how this or that T&T locale developed among themselves as they played the game. There is the well established "Trollworld Timeline." The continent of Ralph, err Rr'lff, is highlighted. A chunk of color-plates thrown in with the artwork of Liz Danforth for various works. The rest of the known planet, like the Eagle and Unicorn continents, are outlined. A couple of full-color NPC biographies follow. More color artwork by Danforth. Some sharp maps with strong 90 degree angles of well known T&T cities show up as well. A couple more full-color NPC biographies follow. And then reader gets to get into the other parts of Trollworld that she might be wanting to take a look at.
Michael Stackpole jumps in to do a narrative of his city, Gul. As I always have a copy of City of Terrors nearby at my writing desk, I really enjoyed this. I am as much a fan of the Blue Beetle God as I am of Liz Danforth's pen and ink illustrations of most everything. After the 90-degree angles of the previous maps, I really, appreciated not getting a full view of the city that I have worked out in my mind already.
One thing really bugs me about this section though. It's called clip-art from public domain.
There is a section where adventures are posted. There is a solo of The Abyss by Paul Creelman. There is a trilogy of GM scenarios by Ken St Andre, Bear Peters, and Liz Danforth. I'll probably never read the solo in depth, but the GM adventure is going to get a serious reading for sure. It already reads nicely in the parts that I skimmed so far.
I think there are about 22,000 pages of acknowledgements. While I hope all the Kickstarter contributors are mollified, I think "Great and Mighty Thom" and "Tom Kopfy Loney" need to face off in a sword fight to the death by decapitation. There can be only one "Thom Kopf Laaki."