Just when I have two thirds of my editing bills for the TROTT system and about 45 pages of rule-intensive material with the Glow setting, I decide that I love the six-sided die too much to give up on it. No divorce will be finalized.
Yes Percentile Dice were always good for a quickie. But with even the tens and digits, for all of it's five-fingered figuring, she just isn't any sort of long term commitment for me. And when the cards came up right, mass Lovecraft copyright dissolution in the general Adventure Gaming market, coupled with me finally writing down my TACK game matrix; I was finally able to break off with my illicit affair with CoC wearing Chaosium's BRP, for risky encounters with strangers late at night. Encounters too scary for most convention goers at that.
And going a step further, I like the way that T&T works the d6. When it comes down to it, I can't quit Ken St Andre. Yes my open-minded wife has pointedly remarked that I am "gay for the man's work." And when it comes to fantasist writing, that guy fills me with a sense of wonder and makes me feel ten plus twenty years younger. Now this literary man-crush has me often angry at him, still his writing takes me places. Besides he does work out and can do one-arm push ups.
But I'll be damned if I give up on the rules conventions that has moved the Earth for me with the 7th edition. Now all those other floozies in Arizona might be writing the ramrod version "deluxe edition" of the game for role-playing swingers on any given Saturday night. While doing so, they are knocking Ken down to size, what with his dashing good ideas and fedora, that makes him look like such an adventurer. But from pillow talk in seedy blogs, the "improvements" are mostly taking things back to 5th Edition-- just with a whole lot of filler material. I am of the opinion that things are only kinky once.
For all my drunken gutter game-designer talk of something called "7th world" or "7 Plus," this is a love child that is never going to be conceived. Quite a few people have mentioned that my T&T games at the tabletop are unlike any other style of the game that they ever played in. And more than a few have come back for more. Apparently a GM who doesn't just throw out pretzels to a beer-guzzling crowd can have her way very narrative and detail-oriented bell rung once in a while. So to still be able to create scenarios in the style of my 7th heaven, I can dote on my estranged, conceived-out-of-wedlock game RuinCrawl for a bit.
Now, the neglected second game system will have to wait for her older brother Spacers, and the bouncing baby girl Glow before getting to eat her any of the new cake. So don't be calling until she is of age.
|If you squint just right, that is Kopfy Magnus's grand-daughter Klodia Pulcher.|