Tuesday, October 14, 2014

Oct 14: The Crawlspace Werewolf

 Werewolves can be easily the most fun creature in any Crawlspace session, at least for the GM (err, writer-director) that is. Dude, or gal, turns into a ravenous beast with super-strength and speed, accompanied by wolf senses as well as sensibilities; then he gets to run around killing cast members. If all goes well, a couple of the Characters will kill it for the climax of the plot. 

Moonlight can cause all sufferers of cinematic lycanthropy to change into their wolf form. The more moonlight the smaller the chance of the afflicted making a Draw on Nerve to avoid the transformation  (Quarter moon, draw at 5; Half moon draw at 4; Waxing and Waning moons draw at 2; Full moon only a Joker). For certain individuals, their temper may trigger the change at any given time. 

Depending on the age of the werewolf, meaning how many flicks has it appeared in, it gets that many extra cards which is added to first its Physical STAT when in wolf form. It can only make Mental Draws at 1 though. When in human form, the Character gets a second card on the Charm STAT. In either form, the creature has the Is It the Sequel Yet no matter how many time it is killed, untill silver is used to kill it.

 The Stray
This variation of werewolf, retains its bipedal ambulation but can lope on all fours as needed. It also can make Mental draws at 2.

The Purebred 
 This sort of werewolf can turn at any time. It cannot not turn on a full moon. In its human form, it has an extra Charm STAT, but all Luck Draws are at -1. 

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