Tuesday, October 28, 2014

Oct 28: The Crawlspace Goblin

Let's take the phrase "ghost, goblins, and things that go bump in the night" and work with one that rarely gets covered in supernatural tales-- the goblin.Consistency is the hobgoblin of a little mind. With that in mind, the goblins that one encounters in horror works are not the goblins that one uses for sword whetting in fantasy tales. 

These kids were messing with garden gnomes.
These are often a variety of creatures from the Great Beyond, and removed of their friendlier make-ups as spun by folklore and fairy tales. It shouldn't surprise the GM/Director that Crawlspace's Not-Ever Land is a bit more than slightly infernal in nature. As a leprechaun looking after his magical charms is a homicidal creep, so the brownie cleaning the serial killer's house only wants milk and cookies brought home from his victim's kitchen. Gremlins are not cute little koala bears that go bad when wet, they are wire-chewing, metal rending, and turbulence-making little bastards that love to hang out on planes. You don't even want to know about dwarves that take in lost princesses.

In game terms, a goblin when its near a portal to its place of dwelling, it gets two cards in all of its STATS. It always has special magical abilities that are based on the folklore around it. There is always an Achilles heel though to creature, which the scenario author or its GM can improvise, because no two goblins are the same. 

This diversity of shapes and sizes that seems to make up goblin kind(?), is unified by a sense of playfulness and frivolity. Of course their mischievousness is most often fatal to the mortals that they like to toy around with. Still one thing cannot be said about goblins is that they don't have a sense of humor.

No comments:

Post a Comment