Thursday, April 26, 2012

Strange Kin #7

This one goes out to CCrabb, err Chrissi. It just happens to be lucky number seven, which is appropriate.

The Crab-Kin
ST x(2d), CN x(2d), DX x(2d3), SP x(2d3), IN x1, LK x1, CH x1/2, WZ x1, Hgt x(d3), Wgt x(2d3)

No one is not quite sure if this group of humanoids is one Kindred or not. But they're everywhere in the Tidal lands, all sharing exoskeletons and crab-claws for at least two of their appendages (many, the luckier ones, have four arms). Their attitudes and dispositions depend on them and their social environment.  Some have adapted ways of surviving in the Crud, others haven't. Some are technologically advanced, others are quite primitive.

But what they all share is a natural armor of 8 points. Type restrictions, if any, is dependent on the GM's whims.

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