Six
Weeks Wobble:
17.
May. 24
|
Artwork by Randy Market. Copyright the artist and Peryton Publishing, 2012
|
“Space
Nazis on the Moon versus Radio Apes from the Tau Verse”
So
Viago and Daisy Adair are called back to Prime Earth (Mu Gamma-2)
because though the time stream hook was disabled months ago, there
is something, or someone, that keeps sending signals trying to tap into it. That means someone is
trying to reactivate it. When they, the PCs, show up they find that the signal
is not coming from Earth but instead from the other side of the moon.
And it’s nazis, from the moon, that are doing so.
The
PCs will be ambushed by the “Mondtrupplen”
(moon-troopers) and most likely captured. Unless they do something to
hide the
Albatross,
it will be seized by the space nazis when they are captured. What
is happening is that an outpost of the Uber-Worlds in the Omega
Verse, that is actually from the future is trying to reestablish the
connection.
30 Mondsritter,
Q
70-120
6
Unteranfuhrer,
Q
100-120
One
per five moon-troopers. 1-6 on bravery scale.
Oberst
Pierre Blik, Mondplatzbefehshaber,
Q 150.
4th
Level Digger
Colonel
Blik is the commander of the moonbase. He is from the future and his
main mission is to make contact with the Uber-Worlds in this time
period’s Omega Verse, which he has not been able to do. He has made
contact with the Hitler Brain.
The nazis attempts to contact the future have not just been noticed by
the Clock Trees. An
outpost
of Radio-Apes from Procyon has noticed and has sent a probe team to
investigate. Of course shooting first and figuring stuff out later is
the Overmind’s preferred way for “investigating” things-- they
can always put things back together from rubble if need be.
8
Monitor
Monkeys,
Q 90-120
Some
are veterans, while a couple are replacements. Varies in levels of
experience and autonomous thought.
Z4A4
“Zira”
Appliance
Ape +,
Q
260
Medical/Repairs
office of the raiding party.
Quick-267
Appliance Ape,
Q
200
Science
officer of the raiding party.
Quack-78,
Appliance Ape,
Q
100
Second-in-Command.
1X4 "Connor,"
Robo-Rilla,
Q
300
Commander
of the raiding party.
Opening:
Viago and Daisy get captured by Nazis. The villains of course reveal exactly
what they are doing. And then they reveal that they have fond the
body of Adolph Hitler. When they awaken him, Der
Fuhrer
seems a little off. He looks out at the fascists from the Omega Verse
with a bit of chagrin and upon seeing our Professor he recognizes him.
It’s Edmund Hitlervitz not Adolph Hitler.
Edmund
(Hitler-Clone) Q 550, Ace
See
Wobble, original text, for more details. In this case, this Wobbler
is one of the Master Class. He is able to Wobble without devices
given the “Days” rule. He’s been traveling between the
dimensions for some thirty some-odd years now, he’s got quite a bit
of lore.
MENTAL
200
Explain
Mad Science
(MENTAL plus 3D)- He’s been around it to not only to recognize it
quickly, he gets where it’s going a lot quicker than others.
CHARM
200
Makes
the Wrong Friends Fast- While
he’d like his CHARM rating to be about 10, it is multiplied by 2D
when encountering new and unwritten about groups.
Act
One:
A Barrel of Monkeys
The
Radio-Apes attack. Some
ships of the Overmind
Banana
Boat
Piloted
by a Chief, a pilot, and a navigator. It can carry up to six
ape-sized beings comfortably.
MASS
40
MAN
75
DEF
50
SPD
40
OFF
100
Crew
3
minimum.
Notes:
Most common fighter used by Radio-Apes
Monkey
Barrel
Gunboats
of the Overmind.
MASS
140
MAN
75
DEF
50
SPD
80
OFF
100
Crew
3
minimum.
Notes:
Piloted by a Chief, a pilot, and a navigator. It can carry up to
ninety ape-sized beings comfortably. Capable of transporting two
Banana Boat-sized ships.
Act
Two:
Moon Pies and Monkey Wrenches in the Works
Cool
bits in the tool-kit:
1.)
Flashbacks to Alejandro
Shadow
shows of what he’s learned during his dalliances.
Discussion
of Time-Slipping
2.) More about PRIME Earth (MU-Gamma 2)
The
Mazel-Tough
Prime Earth’s Israeli secret space station with a super laser. Not
so much interested in killing nazis as much as blowing up Arab stuff.
Mentioning something “Palestinian” will get co-Captains Sid and
Lewis’s attention.
MASS
140
MAN
75
DEF
50
SPD
80
OFF
100
Crew
3
minimum.
Notes:
Piloted by a Chief, a pilot, and a navigator. It can carry up to two
hundred human-sized beings comfortably. Capable of transporting four
fighter-sized spacecraft.
Aleph-16
Space
fighter vessel of Prime Earth.
MASS
20
MAN
75
DEF
50
SPD
90
OFF
100
Crew
1
Notes:
Most common fighter used by the Israeli Secret Space Force. Can carry
up to four people uncomfortably.
Act
Three:
What Actually Happened
So
a long term, but
infrequent player
showed up, needing a new Character and intro. Came up with a
backstory for him. Played it out in parts. New Player Character
Brick-Clone awoke aboard the Monkey Barrel coming to raid the nazi
moonbase. In
the medical bay, resembling
a butcher shop mixed with an
auto shop,
of the vessel
there
were four other clones of him but not yet complete. He was able to
break free from the
“medical”
Application-Apes’ “care.”
The
Albatross
wobbled
into the Mu Gamma-2 universe and discovered the signal that they were
tracking was coming from the far side of the moon, not the Earth.
They also detected an UFO headed along towards the signal as well.
This
was the Radio-Ape ship, which they followed
undetected
due to the skill of the pilot, Dasiy Adair. They then
and caught the new Player-Character, and four other our clones of
their original when
they were ejected from the gunboat. Professor
Rudolpho Viago took a look at the new technology aboard his
Wobble-Ship mostly ignoring the castaways. Daisy stepped in leaving the ship on autopilot.
So
the Radio-Apes assaulted the Space Nazi moonbase. Our Characters stayed in
orbit but hacked into what was going on through the complex's surveillance
cameras. I was going to make a mini-game making one Player take the side of the nazis and the other the Radio-Apes, but no one was interested. Because
of the numerical advantage, and due to my rolling, the nazis were able
to not only defeat the raiding party, but they captured the
monkey barrel minus its cloning equipment-- the Players were too busy talking about the movie
Barbarella
to notice.
I
railroaded Edmund Hitlervitch saving himself to inject the NPC into
the wobbling party for the next session.
Rulings
and New
Rule(s) Developments
during Play:
First
Wobbles
Accidental
Rule
117- When two or Wobblers encounter each other, they must make a SR
not to go on a wobble. See random tables for where they go. GMs
should tailor such tables to their scenario’s needs.
Survival
While
striving to stay alive helps a Wobbler find out that they can wobble.
Unless the PC has a strategy in mind, LUCK will be their ID Stat.
Experimental
This
is the conscious effort of the PC knowing that they can wobble. They
decide their ID Stat and do things that utilize Saves to eventually
have a wobble.
Clone’s
Luck
Clone
Characters are going to have identity issues as well as the
disadvantage of
being low level to No level at the games they enter into. If their
first Saving Roll is within one or two points of a success, give them
a break. They still receive no XP for that roll though.
Appliance
Ape +
A model of Appliance Ape that has advanced processing capacity, but unable to assume command positions.
That’s
a Wrap:
Plot
Points:
1.)
Avoid death (100 XP)
2.) Save Edmund from nazi-enslavement (100
XP)
3.) Retrieve the Albatross (90 XP)
4.) Blow up the
moonbase and its time-travel communicator to keep it out of the
Overmind’s grasp. (75 XP)