Sunday, February 20, 2022

Everytime At the Tabletop: The Return to T&T

And so begins the Arshoon Saga

 Middle of the night and writing sober because the soccer this weekend was so good, the beer was drank by the end of the last game. The RPG game with the usual gang, Peryton, JerryTel, and Iron Curtis, has been even better. We're doing T&T. I think they are using the 7.5 edition while I am using the 7th edition. But frankly it tends to be the same rule conventions which we already agree upon so any wrinkles are ironed over by us, the whole philosophy of TROTT (technically referencing older T&T), even if a numerical sum here and there might be different. I felt I should a T&T campaign for a couple reasons. I am working with people that are publishing Monsters! Monsters! material so the rules are running across my desk. The game(s) itself is also a group favorite taking back to our youthful days when we 80 to 90 years-old. Iron Curtis is new to the rules and our traditions around it, but he is such an elite gamer so he's caught all the nuances even before he seen them demonstrated.

 So Arshoon is an island area in the farther north portions of my T&T world of Elder. It is about the size of Texas and has the climate of southern Alaska. Inspired by the image above, I have been working my Sphere Romance (space fantasy) elements as well as my pseudo 1500-1600 AD historical fantasy elements.  The world has three moons. The European-based cultures call them Big Cheese, Cat, and Mouse. Cat is actually a Mars-sized world looked in a lagging orbit with Elder but far enough away to look like a moon. It's call Marzoon by its inhabitants.

For the most part the campaign is going to be straight cheese T&T sword and sorcery, but there will be space fantasy as well.

As of right now, and for the remainder of the campaign, which will get the Wizard PCs up to 7th level XP-wise, everyone is a newly minted sorcerer from the Wizards Guild of the city of Moonash. Robin is playing a an elf, which I made a "halfling" because true elves haven't been seen for about a millennia, same Stats as a regular Elf per the rules. Jerry is playing the conniving Wizard from a notorious family that has betrayed almost every other big named family in Moonash, but always betrayed them for the winners of whatever conflict. Curtis is playing one of the alien Kin, a species from his D&D campaigns called Shadrakar, from Marzoon which were actually some of the first settlers of Arshoom centuries ago but treated as newcomers by the humans dominating the land.

This week we had hi-jinks at their graduation ceremony, before they were recruited to investigate some problems at a Star Gazers' faction of the Guild sanctuary in the mountains known as the Nels. Then I made the gang do Gygax-crunchy provision buying and planning to bring back that 11-14 y/o feeling that we used to get playing RPGs back in the 1880s. We got to a breaking point when the players started to notice that what could only be described as a flying saucer was following them...

To be continued.


The other inspiration for Arshoon