Mahnkee-
Bipedal simians like ourselves but with apes-like features. They come from a universe where furry bipeds evolved into what humans became in our own. They seem to be very comfortable with technology of the 20th - 21st century just like us. They also speak the same languages as we do. The history and nations referenced in conversations with this species though are completely unknown to us. "Racial" tensions arise between the more distinctive forms of them (the Rillas, the Chimps, and the Tangs), but like us they are moving beyond them towards a highly functioning global community.
Wednesday, July 24, 2013
Tuesday, July 9, 2013
Wobble: MY Pyramid-Heads
The Pyramid-Heads-
Genetically-engineered warriors that were up for sale as cannon fodder to the highest bidder, or bidders. It was not uncommon for pyramid-heads to wage war upon upon other pyramid-heads for the interests of others. The injustice fell short of their notice. In their make-up coding they are not all that bright. But, like all living things, the survivors did learn. So things changed.
It was this learning that enabled the luckiest and toughest of them to grow wise enough to rebel against their designers and retailers. The leaders of the rebellions seized the cloning machines and the designs for themselves. They also went about making their former makers and buyers as close to being extinct as possible. Genocide is a word so casually thrown about these days, but Pyramid-heads use it with a trans-dimensional meaning that surpasses our usage.
These rebellious leaders would split into different clans, sometimes nations. Most tend to offer their services as mercenary forces. As individuals, pyramid-heads are not noted for their empathy towards others. They have a reputation for brutality if not downright cruelty.
Pyramid-heads were designed for adaptability and working in varying physical environments so there is a long list of area-specific mutations. But as they are cloned they are from one basic design. This has not doomed them as an inter-dimensional species. They seem to be thriving. Though not designed originally for brilliance or genius, nothing but cannon fire is holding them back. Various factions of note have more than capable leaders. More than a few have become marauder pirates of various dimensions, to varying degrees of success.
As close as anybody wants to get. |
It was this learning that enabled the luckiest and toughest of them to grow wise enough to rebel against their designers and retailers. The leaders of the rebellions seized the cloning machines and the designs for themselves. They also went about making their former makers and buyers as close to being extinct as possible. Genocide is a word so casually thrown about these days, but Pyramid-heads use it with a trans-dimensional meaning that surpasses our usage.
These rebellious leaders would split into different clans, sometimes nations. Most tend to offer their services as mercenary forces. As individuals, pyramid-heads are not noted for their empathy towards others. They have a reputation for brutality if not downright cruelty.
Pyramid-heads were designed for adaptability and working in varying physical environments so there is a long list of area-specific mutations. But as they are cloned they are from one basic design. This has not doomed them as an inter-dimensional species. They seem to be thriving. Though not designed originally for brilliance or genius, nothing but cannon fire is holding them back. Various factions of note have more than capable leaders. More than a few have become marauder pirates of various dimensions, to varying degrees of success.
Thursday, July 4, 2013
Stepping Up But Not On the TACK
Well the first game system for TACK is out. Crawlspace 13 was released on the first mostly for the folks planning on playing in horror events at GenCon and Carnage this year. I am trying not to think any more settings at this time for the Action Card system, because I have to get some my dice based games out before GenCon. But Wobble and Powder-Punk may very well end up with their own deck of cards, figuratively folks, one day.
Response has been awesome and I thank everyone buying a copy so far. I might be able to afford a new set of work boots for my day job before GenCon without working OT. Mind you, my uniforms wouldn't be so ratty and threadbare if I weren't paying for Crawlspace 13 all spring already.
There are various bits and pieces coming together that may just lead to a series of horror scenarios in the upcoming year. I have mostly complete notes for "The Monolith's Keeper" and "Cigarette" from the Dark Gathering last May. David Crowell's "Beer Run" should be on the stove. And of course Mike Larsen has had a couple ideas sketched out and waiting since 2010, maybe before. "The New Girl Is Such A Witch" is a Larsen title that comes to mind.
Do me a favor friends, hold me to getting out these scenarios. To speak for myself, this game system is going to be the foundation for some awesome horror tales to come. I am freed of a lot of self-imposed preconceptions of how to write for the horror genre in role-playing. I can change tone with the session, and play to group of repeat players. I am dying to see where the meta-campaign goes.
Response has been awesome and I thank everyone buying a copy so far. I might be able to afford a new set of work boots for my day job before GenCon without working OT. Mind you, my uniforms wouldn't be so ratty and threadbare if I weren't paying for Crawlspace 13 all spring already.
There are various bits and pieces coming together that may just lead to a series of horror scenarios in the upcoming year. I have mostly complete notes for "The Monolith's Keeper" and "Cigarette" from the Dark Gathering last May. David Crowell's "Beer Run" should be on the stove. And of course Mike Larsen has had a couple ideas sketched out and waiting since 2010, maybe before. "The New Girl Is Such A Witch" is a Larsen title that comes to mind.
Do me a favor friends, hold me to getting out these scenarios. To speak for myself, this game system is going to be the foundation for some awesome horror tales to come. I am freed of a lot of self-imposed preconceptions of how to write for the horror genre in role-playing. I can change tone with the session, and play to group of repeat players. I am dying to see where the meta-campaign goes.
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