
Now this doesn't surprise me. Scott Malthouse tends to be from the under-reported school of the empirical T&T designers. While many authors run around worrying about the most dramatic event that they can think in a solo, usually meaning the instantaneous death of the single PC or a very lop-sided combat, leading to a not so quick death of said PC, "Malty" takes the time to think about making an obstacle possible, even likely, to be overcome by the PC or group of them. I noticed this when I read his "Depths of the Devilmancer" and "Forest of the Treelords" scenarios some months, maybe a year, ago. I happen to be one as well, which is why I like to work with the man. So while our works don't get half the press, mostly complaints about "dungeon" lethality, and long-lengthy articles trying to come up with game norms to increase survivability of the player's character, our audience generally doesn't perceive much imbalance in our scenarios.
Once again, this isn't what is interesting. What is odd, is that Scott and I never sat down and talked about our methods, outside of reading each others shorthand at our blogs for creating encounters. Over the years, I've spent more time trying to explain T&T's "Monster Dice" to people more familiar to D&D than Our Game and trying to explain why one does not really have to worry about size. Indeed, our infrequent correspondences have been about two handfuls over five years and mostly pertaining to projects that one or the other has going on, not rules discussion. But somehow his encounters for this or that "Level" of Delver in T&T game terms mathematically add up to me when I read them. So I've spent this morning figuring out how is this so.
You take the eight stats (Strength, Constitution, Dexterity, Speed, Intelligence, Wizardry, Luck and Charm) and apply 1/10th of the MR to each. Then you apply the Kindred Attribute Modifiers. Figure in a 3d weapon, really any weapon or just a single die for fists or kicks but there will be a bigger difference in results. And add the Combat Adds. To proof yo
Godsheads, I am glad I've gotten this out of my head. Now I can get some real work done.
Your head looks an awful lot like Herman Cain's head. - Taran Dracon the ORC from Trollhalla
ReplyDeletewhat can I say, I love the Kabuki theater artist known as Herman Caine.
ReplyDeleteAnd there was me thinking I winged the whole thing ;) But you do make a good point on the lack of collaboration in emails. It would be nice to get some discussion going outside the 'halla walls. Good write up though
Delete- Malty