Around day three of GenCon, at 2:14pm specifically, a return Crawlspace player asked me, "When is your Western game coming out?" I didn't have an answer besides, "We'll see." Now, a week later, someone else, via email, has asked me when the western (cowboys versus cowboys, and cowboy-approved indians, I infer, invited) is planned on coming out. While I've replied in length to that emailer, it does give me a moment to blog about in game design.
Okay, no. I am not going to be writing any games based off of movies besides Crawlspace. In my mind, it is for campy horror not a serious discussion of films and the types of them. Indeed I can explore various film genres by thinking of new game sessions say in this or that locale with a certain audience in mind, but if there's not a vampire or supernatural twist to it, I might as well be running games like Gangbusters, Bushido, or Boot Hill, or some such. Niche setting RPGs and their GMs can be some of the best roleplaying sessions ever. The commitment by the game master and the players to the atmospherics and details lead to some of most immersive one offs or campaigns.
The more places I take my homebrew into new areas of camp, the more interesting it is to me a its writer. I also get the perfect chance to get a group of flexible players, that is looking for the event that isn't much like the one playing at the next table during conventions. Not to say never, I did do a specific campaign type with Crawlspace Gothic, but that was more a vehicle to explore specific creature rules that I had developed in public elsewhere (in-play and online) while paying on homage to Hammer Films w/o writing a whole RPG game about it. And it worked for me that way, I thinking Peter Cushing had just died a few months earlier around its release.
So while there will be more source books, I have bought the cover for one already, almost two years ago now, they'll be more like observations and particular sub-genres of horror than comprehensive tomes of wisdom. Hey I am not a GURPS man.
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