I often ask myself, why am I doing Spacers(TM), then I find my loose notes somewhere. With my RSF (rocket-ship fantasy) where randomness was an important part of the exploration of new locales something about keeping things in denominators of six works in astronomical mapping.
Earth as 3.3.3 not Tri-Zero
"Zed Three" just couldn't happen, unless Earth was not the center of the universe. I didn't know back in the mid 90s if this was math, but for using 3D6 as D555 while doing your own take on Ken St Andre's Starfaring random sector generation, you get three dimensional areas where the PCs aren't looking down at a map. I wasn't improving on his rules, I just didn't have access to the rules book I had received as a newsletter back in 1981. As a group we started referring to sectors as beach balls, and the star systems/powers within them as ping-pong balls to baseballs to basketballs. Bring the "6,6,6" results into the same place and that's where the Spacers ('OMG what a great name for delvers in a space-based SFRPG!' I thought) started.
1997- Don't want negative integers? Make the map a sphere. |
Really Big Space. The really big beach ball that wrapped around six beach balls circa '06. |
If you've got War Star as a title, you need navies right? |
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