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| Well, Runequestish |
So this session is going to be set in a city spread over the banks of the Po River known as Cataulado. To the historians in the crowd, I'm talking about Cremona, Italy.
You as Players can play whatever you like. Try me fuckers, I'll work it in.
What I suggest, as only the GM for the session, are the folks that lived in and around the Exarchate of Ravenna in 600 AD, human or not.
For fun let's call them:
Natives- Did you know that Rome never actually conquered all of Italy? Just ask the Veneti and their swamp hub known as Venice. Let alone the Ravenners, that have spit at all the Imperials giving them money for centuries. The Cremonani have a nice touch of pagan as well as torch-holders for this Chrtistdom fad.
Speaks: Cremonmani , or Ravenner, or Veniti (Latin 3, Italia 1) then roll D4 per 6 on the PC's INT score. Vulgate (Italia 2, Latin 2), Lombard (German 4), Romas (Latin 1, Italia 1), Latin (Italia 2, German 5) Illyrian (Italia 3 , Greek 3, Slav 3), Greek (just Greek), Frank (German 2), Sicilian (Italia 2, Latin 3), or Western (Latin 2, Iberian 3, Frank 1, Arabi 9)
Skills: +10 points
Lombardi- Look, you're only teaching the damn Romans how to be people after they forgot how to be civilized. This is regardless, even irregardless, of all the money that they have been holding on to for way too long.
Speaks: Lombard (German 4, Italia 2) then roll D4 per 6 on the PC's INT score. Vulgate (Latin 2), , Romas (Latin 1), Latin, Greek, Frank (German 2), Sicilian (Latin 3)
Skills: Nil bonus
Greek-Peakers- Home is so far away. You're only re-teaching this "civilization thing" to people that forgot how to be civilized.
Speaks: GREEK and Latin, then roll D4 per 6 on the PC's INT score. Vulgate (Italia 2, Latin 2), Syrian (Arabi 2), Lombard (German 4), Romas (Latin 1, Italia 1), Latin, Illyrian (Italia 3 , Greek 3, Slav 3), Greek (just Greek), Frank (German 2), Sicilian (Italia 2, Latin 3), or Western (Latin 2, Iberian 3, Frank 1, Arabi 9)
Skills: +45
Romaners- As soon as all these Italians, Greeks, and Germans realize that the peninsula belongs to Rome the easier things will go.
Speaks: Romas (Italia 1, Latin 2) then roll D4 per 6 on the PC's INT score. Vulgate (Latin 2), Latin , Sicilian (Italia 1, Greek 1,Latin 1), Latin, Greek, Frank (German 2), Sicilian (Latin 3)
Skills: +5
Catholic- Does anyone on the Peninsula follow the will of Jesus and Saint Peter?
Speaks: Latin and Vulgate then roll D8 per 6 on the PC's INT score. Vulgate (Latin 2), , Romas (Latin 1), Greek, Frank (German 1), Sicilian (Italia 3)
Skills: +40
Far Off Franks- Does anyone on the Peninsula follow the will of Jesus accepting our Nestorian faith and our King? Home is so far away.
Speaks: Frank (German 1) and Latin, then roll D6 per 6 on the PC's INT score. Vulgate (Italia 2, Latin 2), Syrian (Arabi 2), Lombard (German 4), Romas (Latin 1, Italia 1), Latin, Illyrian (Italia 3 , Greek 3, Slav 3), Greek (just Greek), Frank (German 2), Sicilian (Italia 3, Latin 3), or Western (Latin 2, Iberian 3, Arabi 9)
Skills: +15
The Language Mechanic
When a PC speaks a certain Language, out in the wider world, miles from where they were born, the other character that they are talking to might not have their background. Whatever is (the root) means that have a lot of linguistic speaking in common. Failing that the number after the root language can bring their idioms closer to an understanding. It goes the other way, Characters having a root language in common will have difficulties because of their dialects indicated by the number score.

