It was a short session, but we actually covered everything in my notes for the sitting. So when JerryTel pulled up the USA VS. Panama World Cup Qualifier, I just had to end the game until our next time. Now that I have been able to read my campaign outline, I am glad that did.
So as you already now from the last entry, the newly graduated Wizards Jazon, Zel, and Max Kitsh had arrived at the village of Starach. This village is at the bottom of the small mountain where the Stargazers' College Starry Tower was atop. The group's objective was at least a full day's travel and it was late afternoon as their small caravan pulled in.
This actually did not happen at all |
"Perhaps we should keep going." My NPC Grock said not too loud.
Realizing that Brock pretty much always has bad ideas, Max came forward looking very in charge, like a Boyar some might say. This prompted the Boyar of the village to come forward. Gergori Starachovich, he liked to be called Gary, also owned the local tavern and inn. This meant that literally the party went inside. Throughout the course of the evening, they learned that while the village was still sending up supplies and whatnot every so often, the Starry Tower seemed rather subdued. Even the guy in charge of paying for the groceries was a little off.
So the group got rooms after the feasting and drinking. With a LUCK save it was determined that Jazen was the only PC that didn't drink the water. In the middle of the night, an eerie gonging sound started filling the area. Max and Zel felt themselves under the control of something and started stumbling outside. Zel was able to resist but was very physically spent after doing so.
Max found himself among all the town's inhabitants standing outside and staring at the tower. With each gong a silvery light illuminated higher and higher up it. In the sky around the tower two zipping lights circled it. The Wizard then made an IQ save and taught himself our campaign's version of magic resistance.
Fizz Wizz
WIZ Cost: Variable
Range: Self
Duration: One Spell
Power Up: Y
Description: This second level spell allows the caster to resist when someone else cast a spell on them. The Player decides how many WZ points they will resist with. With a successful SR and enough points spent to overcome the other caster's WZ being spent, the person is not effected by that spell.
When the whole tower was lit, there was a large pop of sorts. One of the lights flittering around shot directly upwards. The other shot towards the town, just over the rooftops. It was of course a saucer-shaped object about the size of a small house, Everyone, except Jazen and Zel lost one Wizardry point permanently. Then everybody shambled back to bed.
Next morning everyone was a little groggy but had forgotten about what happend the night before. Max took aside Gregori and basically psychoanalyzed him and helped him remember. JerryTel was in one good roleplaying mood. After the big Russian guy stopped crying, the group came up with a plan to get to the Tower innocuously by delivering supplies a couple days early.
Then Jerry turned on the USA versus Panama soccer game and I had to go and watch it myself.
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