I am somewhere most people speaking about the open introduction of AI into the publishing field are not. I do not reject it outright, I want to see it work.
Over the last year, the uproar around "Artificial Intelligence" has been the introduction to a lot of people to the automation of a lot of writing and artwork normally left to the domain of creative sorts that through passion become artists. This is not not new though. Anybody who has been working with more established providers though, has known that the use of programs has often replaced handcrafting images and writing blurbs for at least a decade now. Results have gone from producers standards going from flash to floppy.
Obvious eye-catching but relatable. |
Does the original or AI "touched up" version look any good to you? |
While I cannot say for certain, but my old friend MK Eidson has most likely been doing AI for a while now. Knowing his artistic process, I can put aside a bit of random imagery for the the intent that he puts into his work. There is a level of expressionism in what he is doing while doing his cover graphics. He wants a bit of cognitive dissonance of the cerebral level to occur. Apologies to Ilya Shkpin for my criticism of his work, while this a great study in fractal processing of similarities between forearms and calves, this is a doodle made by a machine of a machine-made doodle. The viewer glances at the latter image, puts it together and using context of the text around it assumes it's something. Looking deeper into it you feel like a four year-old learning that pizza is spelled "piss-off." This isn't even surrealism. At best, the guy used his ecth-a-sketch and had his AI program highlight the confusion.
Game producers, if you're going to be using AI, at least do something worth the money you're saving like look at your own work before its released. If that's not helping, take an Art History course and see examples of the samples your sources are now.
A lot of information going on. Still coherent. |
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