Episode Two: More than coffee brewing in the woods
In the South
In the South
It
is said that this is where the Wizard-King colonizers of Settle are
from. But the fact is that even these human-dominated parts, most
everybody doesn’t look like them. This causes more than a bit of
skepticism. The rolling hills and forests of the region have been
lightly inhabited by speaking-Kinds for at least two millennia.
The
Towers of the Bearded
In
the South and Forestia the last of the would-be Wizard-Kings that
colonized the lands of the Dogger Flows, the ancient magician known
as Longbeard, the Great and White, (sometimes called the Big White)
saw the threats to his civilization and his belief system centuries
ago. It started with the raiders from the Far Lands and then all the
kings and princes giving up their roles as Lords and protectors of
their households. Having his minions craft a series of fortresses
throughout the land to maintain some sort of hold on his one time
glorious world.
As
more and more humans became too weak to bare their responsibility of
leadership and fall into the trap of accepting a diverse world order
around them. Longbeard would have to forge minion creations to man
these last areas of true manliness and proper thought. He would
produce
the Bearded
races to try to shore up his holdings. Far from the lords of all they
see, these creatures blight their territories and only envy the
evolving world around them.
The
Wizard Longbeard-
These days, he is sleeping more often than he is awake. Still using
his mind trained for world domination, his dreams will walk among the
waking world through his avatars. His avatars have an assortment of
spells and psionic capabilities (about 2d3) but only in his original
form, that of a six hundred year-old human, can he access all of his
thaumaturgy and psychic powers.
Bloodbeards-
Even though this mutated species of dwarves escaped from their
hellish fate in the dimension of Qalidar, they would not be able to
overcome their derangement and degeneration. This would make them
easy pickings for the Big White. They would become the prime breeding
stock of the wizard’s brood armies. Still they are the elite of the
Bearded. Capable warriors they can also learn spells. More than a
couple of them are psychic and can perform psionic abilities.
Beardos-
These dwarve-like creatures have just enough Bloodbeard juice in
their veins for the dementia required to serve Longbeard with their
powerful physiques. They like obeying very simple orders by those
inclined to give them even more than they like fighting. They still
love fighting so much that whey turn on each other when no one clean
shaven is around.
Weirdbeards-
Very human-like in stature and even mentality but both sexes have
beards. Many become wielders of magic or artisans not only warriors.
Beardos are instinctively differential to this Kind. But the would-be
Wizard-King can possess any one of them at any given time, making the
individual his avatar usually for the rest of their lives.
The bloodbeards in Qalidar are infected by a beard fungus that spreads into their nervous systems and makes them crazy. I imagine the other beardies would steer clear of them.
ReplyDeleteWhile the Weirdbeards have enough sense to do so, the Beardos would not. We're talking Beardos make Og-men look uncanny.
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