To
the North and the East
The
Dogger Lands and Knalba
When
the gods Hayn and Tuuko fought back the invading ice giants and
trolls from Sniffle Helm, their followers the species of the Doggers
and the Kobalds lived in balance and harmony with the world around
them. The kobalds being short human-like lizard folk with red and
blond hair would become accomplished fishing folk and whale hunters.
Meanwhile the canine-faced humanoids, called the “doggers,” would
become the dominant Kind of all regions known. Two
massive confluences
of rivers from all directions that would form the Valley
of Miggar and farther downstream the delta
lands of the Dogger Flows.
They
never liked the Wizard-Kings that colonized the rich and fertile
Flows. They are not sure if they care for the decolonized “new
peoples” of the City-State of Settle and its territories. Maybe
after a few hundred years, a single kobald lifespan, they’ll come
around to the Once and Future Queen’s worldview of enlightenment
through diversity. As
of right now, everybody besides them are just a bunch of interlopers
intruding on their territory and upsetting their way of life.
The Lizard Wizard- These days, he is sleeping more often than he is awake. Still using his mind trained for world domination, his dreams will walk among the waking world through his avatars. His avatars have an assortment of spells and psionic capabilities (about 2d3) but only in his original form can he access all of his amazing psychic powers. That form is a human-sized two hundred million year-old bipedal lizard that likes to wear orange.
The Lizard Wizard- These days, he is sleeping more often than he is awake. Still using his mind trained for world domination, his dreams will walk among the waking world through his avatars. His avatars have an assortment of spells and psionic capabilities (about 2d3) but only in his original form can he access all of his amazing psychic powers. That form is a human-sized two hundred million year-old bipedal lizard that likes to wear orange.
The
Valley of Miggar
Within the area around the confluences of three inland rivers (what would be later called the Maas, Thames, and Rhine rivers) it has been Spoken between the Kinds that the Doggers would not hunt the Kobalds. Over the centuries this rule has extended to other Speaking peoples. Now this is no hard and fast law, but it has made these meeting grounds one of the more approachable areas for adventurers in the Settlements. They can also find a decent cup of coffee from fair trade providers at any trading post worth the time to stop by.
Within the area around the confluences of three inland rivers (what would be later called the Maas, Thames, and Rhine rivers) it has been Spoken between the Kinds that the Doggers would not hunt the Kobalds. Over the centuries this rule has extended to other Speaking peoples. Now this is no hard and fast law, but it has made these meeting grounds one of the more approachable areas for adventurers in the Settlements. They can also find a decent cup of coffee from fair trade providers at any trading post worth the time to stop by.
The
Natives:
Kobalds-
Not very reptilian looking at all, these diminutive human-like
beings do have cat-eyes and will form feathers if they don’t shave
or pluck themselves regularly. Their magicians are called Leprechauns
and their leader of legend is The Lizard Wizard. Any Kobald may be
fated to become an avatar of their sleeping king of yore.
Doggers-
Much shorter-lived than their neighbors, the Kobalds, the dog-headed
humanoids are the master hunters of all races ever, except maybe the
trolls of yore. When they are having problems with hunting they can
plant their own farms and herd their own reindeer, but really don’t
enjoy those activities. They are familiar with the kobald and find
them tasty, but just not worth hunting usually. They trust the “dark
forces” of trolls and ice giants more so than they trust the
Wizard-Kings and their residual human races scattering over their
homelands.
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