Monday, March 2, 2020

A World a Week: Settlements by the Sea

Settlements By the Sea is a gonzo RPG soap opera setting that we're all too familiar with. I've set it right around the end of an ice age starting the Mesolithic era.
Along the confluence of multiple rivers known as the Dogger Flow, this massive city-state of Settle is the home to people that are overcoming their past of being colonizers and forced into roles imposed upon them by others towards becoming real human beings. There are also those that do not think that this as the case and reject any other viewpoint than their own.

Episode One: The Smell of Coffee in the Mist
Settle
The biggest port in the Northwestern Realms. Its maritime traditions has provided it with luxuries like coffee, chocolate, tea and lavender from the Big Continent, that it exports all over the world. It started out as a colony of the Wizard-Kings whom oppressed and then often replaced the earlier inhabitants, including the Doggers and settlers from the Big Continent. Upon contact with the Far Lands, the Ways of Change began to shake the hold of the Wizard-Kings and their enslaving colonizers over the already diverse beings, human and otherwise, there.
It was when Ulther Stepdad rose against the last Wizard-King Mel Son of Gib, the Overlord, when justice and fairness for all became the way of life for the city. Since then, this spot has been known as a great place to get a decent cup of coffee.

Legends of the City-State

The Once and Future Queen-. She was at one time Prince Arthur and then transitioned into her true self, Queen Brianna. She is studying to learn how to time travel to become the Lady in the Lake to deliver her sword, Excalibur, to her beloved stepfather Ulther and then later herself when the Kingdom needs it the most. 
 
Baron Takei- A warlord king in the sea-faring Far Lands, he and most of his co-ed warriors were actually born in the Dogger Flow island of Ichiyama Volcano. Seen more often in his samurai armor and traditional sword, he would rather be shirtless and wielding a rapier but the duties of his position dictate otherwise.
Though viewed as a foreigner by the average, a little uninformed Settle resident, he is the most-likely successor to Queen Brianna if she should be removed as the Crown of the City. 

Prince Starbuck- Born Amanda Culthwaite-Rothstein, this champion of justice would cut their hair and proclaim themselves to be a man. Their preferred name now is Dirk Starbuck. Wielding the magical sword, Never-Grin, and wearing green and gray armor she is, err they are known as a troll hunter of some skill.
Her, err their followers, the volunteering or underpaid Outrage Brigade, sleep with one ear open in case her, err their lieutenants start ringing alarm bells requiring them to assemble and attack identified targets.

Time-Traveling Spock- A doctor of child psychology in another life, his genes were cloned into a species known as the Space Elves. This wizard is a student of the weaves of time and the master of the mysterious ways of mulligan-making.
He is no Merlin-like sage. If his role is to give advice to the Once and Future Queen, he doesn’t know it. He spends as much time with Baron Gonzo as often as he visits with Queen Brianna. His continued time-travel exploits has side-effects that has and will continue to effect game play in this setting.

The Forge Lord- His full name is Chad Son of Mel the Son of Gib. He remained neutral in the wars between Ulther and the Stepchildren against his father. He and his followers are often viewed with suspicion by the average, if a bit uniformed, Settle resident. While he and his followers are often the targets of Prince Starbuck and her, er their Outrage Brigade, Baron Takei and Queen Brianna actually like having the faction close.
Does this acceptance arise from wanting to keep their enemies close or does it come from respect earned from their actions and continued performance of service towards the City-State? While all the parchments in the coffee shops have their opinion, it is for the more informed citizen to decide.

Part II
Part III
Part IV
Part V

Part VI

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