Friday, June 19, 2020

A World a Week: Zark

If you mixed Runequest into Gamma World, but were using Tunnels and Trolls rules, you'd have Zark's basis just about right. So like this world is only about seventeen years old. It is a little vision gaming (the kind you do through creative brainstorming) that Pery and I do on long trips to and from NW Arkansas and Cleveland. The intensity of each session varies but the hand notes continue to grow. On this last trip, Red Bat: Playtested has come out and despite getting little moneys, as I released it for free to previous buyers, I got a couple perks. A really nice rating, and the freedom to get started on my 13-Page Worlds.
No seriously, I have scores of pages written, or typed, for many settings up just waiting to be slightly touched up and released onto an unsuspecting world. So barring some superhero descending upon my mad-Jungian psycho magical science laboratory, a lot of the "worlds a week" material is going to be coming out. The quality of the illustrations is by ME, but the price will be worth it. The setting will have something for the casual reader, whom I assume will be an experienced roleplayer, to use in their own games.
So like Zark is a very nonTolkien-Based fantasy setting to say the least. It just might be post-apocacalyptic, but the disasters were so long ago that the science now is just mumbo-jumbo. One can take the PC Kin from T&T 7plus edition and scrap it. Here we have turtle-heads, armadillo-people, and even vulture humanoids.  That's not all, the Og (Og-men, She-Og, and Ogres), are all over the place. Meanwhile the reptilians are moving in from the west, expanding their Empire of Quirk.

My campaign meant for 3rd through 6th level of a couple adventure gaming systems takes place in the areas between Sulta and Pring. An area known as Stur-Ag. The group just may be headed to the shores of the Ippsalayian Seas and maybe beneath them.


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