The map below was drawn in the darkness of a parking lot rather quickly, while I was trying to layout a tales worth of events located in that place after having typed it up. Between the typing and the map drawing, it was one hour and about twenty minutes. An area from a river bed to eroded set of hills almost two hundred yards above the areas where the river flooded in this valley. Some five kilometers from east to west, where about eight hundred humans and dwarves dominated over about 1,400 intelligent ("Speaking") living beings. To the overlords' bemusement the number of beings that show up weekly is growing by the handful almost weekly.
What I didn't know that that the water creases in the paper that I drawing on would work out to such a wonderful topographical map of the area of game play that I was running.
Little did I know that where the side of my hands would crease the paper as I worked the "sandbox of play" into such a topographical map without elevation lines. You see, while I was busy picturing concentric, if irregular, elevation lines from the riverbed outward, on the left, into the rolling to jagged hills from upper left to lower right; the paper's creases would reflect the ridge lines within any certain elevation.
Now my players did not notice but while they were living out the soap opera starting before them, I knew exactly where they stood while things were going on.
Maybe I am too old Army. Maybe I was watching a map fill up in front of me while my role-players phoned it in. The delusion of a guy that knows how to call in artillery and provide security, while the actors before me performed characters discovering themselves in a RPG setting that isn't commonly published by better known games.
The Characters being:
Alanthea (a time traveling Delver from way off Peakvale)
Horex (Ironman Curtis trying out T&T for the first time)
Wunn (Jack's T&T character from Athebes)
Zhree (Shelly's crash test dummy for the campaign)
Tuu (My NPC after Wunn showed up) (1,2,3... get it)
Sometimes you just have to sit back and hate the players, but love the Characters. Follow us into Irkalla.
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